After successful completion of the course, students are able to:
- understand and know multimedia concepts, platforms, environments, and standards.
- learn technical and software-technical basics of multimedia.
- handle a diversity of multimedia content in practice and apply this knowledge during the self-dependent development of a game or an application using the Unity 3D game engine.
Regarding the theoretical part, the lecture will be in German with English slides. Content will cover topics such as:
Regarding the practical part, the tutorials will be in English with English slides. Content will cover topics such as:
Regarding the theoretical part: in-person lectures with many examples and interactive examples.
Regarding the practical part: The work is performed in small groups (2 students). At the beginning of the course, there are several lectures (tutorials) where the basics of 3D scene creation and the handling of multimedia content in Unity are explained. During the term, the students will be supported and supervised via the TUWEL forums. Office hours will be offered as well to answer questions on live.
Practical part - Übung:After registration in TISS the corresponding TUWEL course can be accessed from 11.03.2024. After this, the introductory lecture will also be accessible in TUWEL. It contains all the details for the further registration process and grading.
To confirm your registration, please send us an email by March 11th, with your project idea to multimedia@list.tuwien.ac.at + hardware availability
Lecture - Vorlesung: The lecture slides will be accessible in TUWEL after the announced dates. The lecture dates are:
Vorlesungstermine / Lecture Dates:1. VO: 11.3. 11:00-13:002. VO: Inverted Classroom - Self Learning (Video)3. VO: 18.3. 11:00-13:004. VO: 20.3. 15:00-17:00Easter Break5. VO: 8.4. 11:00-13:006. VO: 15.4. 11:00-13:007. VO: 22.4. 11:00-13:008. VO: 29.4. 11:00-13:009. VO: Inverted Classroom - Self Learning (Video)10. VO: 13.5. 11:00-13:0011. VO: 15.5. 15:00-17:00
There will be no recording of the lectures.
66% of the grade will be determined by the written lecture exam and 33% of the grade by the practical part (oral hand-in and practical work).
Regarding the theoretical lecture part, a written exam will be done.
Regarding the practical part, the work is performed in small groups (2 students). The final grading results from collaborative intermediate hand-ins and the final hand-in. Active participation in the TUWEL forums can also have a positive influence on the final grade.
Students must have at least 50% of the points in both lecture exam and practical parts to pass the course, which means that the course will only get a passing grade if the written exam AND the practical part are both positive.
ECTS Breakdown (6.0 ECTS)
VO
15h Lectures
45h exam preparation
UE
8h Lectures 3h Group forming80 h Practical part including the design, implementation & documentation 7.0 h Preparation of submissions 2.0 h Submission interviews
Fundamental basics from VU Introduction to Visual Computing are required.
Basic programming skills in C# or a similar object-oriented programming language, Git