193.043 Projekt aus Media and Human Centered Computing 2
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2020S, PR, 4.0h, 6.0EC
TUWEL

Properties

  • Semester hours: 4.0
  • Credits: 6.0
  • Type: PR Project

Learning outcomes

After successful completion of the course, students are able to finish an individual project where a prototypical application or artefact ist developed, driven by a user-centered design process. The result is the artefact itself as well as the learning of a user-centered design process.

Students enhance their knowledge on qualitative research methods to obtain design requirements and goals. They learn how to meet these requirements by designing a working technical artefact.

Subject of course

Technical and methodological knowledge:
    • Incorporation of design goals into the development process of technical artefacts
    • Implementation of a design draft by continuously involving the users
    • Analysis and refinement of design through iterative development

Cognitive and practical skills:
    • Understanding of the complexity of (interaction) design
    • Evaluating the feasability of design ideas and artefacts
    • Implementation of design concepts in software for end users, including the creation of a report, a manual and/or instructions that enable the users to use the artefact to its full extent
    • Professional presentation and showcasing of the student's work to stakeholders and potential users in the real world setting of the aspern.mobil LAB

Social, innovation, and creativity skills:
    • Understanding the difference in approach between designers and programmers
    • Translation and mediation between the contexts of design and software engineering and alignment of best practices

Content:
    • Multimedia software engineering processes
    • Incorporation of design in software development
    • Implementation of design in applications and websites
    • Change management for design and software (project managemen)
    • Agile processes for design and software development

Teaching methods

This course allows the students to study and implement user-centered methods. These methods have to fit the project requirements. Methods include interviews, testing of prototypes, sketching, mockups, workshops, cultural probes, etc.

Mode of examination

Immanent

Additional information

Interessierte sollen sich bitte bei mir per email anmelden. 


Preliminary discussion: t.b.d.

Also in the summer semester 20 the LV 193.042 project from Media and Human Centered Computing 2 will be linked in content and context to the Urban Mobility Laboratory aspern.mobil LAB and the Smart City Aspern Urban Lakeside.

The support and feedback of the multidisciplinary team and in intensive exchange with the interest groups, the users and the sponsors. The cooperation enables a student project with realistic measures, local unemployment, materials and contacts to the target group.

The adjoining appointments at the (approximately) weekly to biweekly rhythm at the Vienna University of Technology (seminar room FAV 01 B) are linked to the semester and 3 appointments on site in the Seestadt Aspern. (Each about 3h on the demanding / evening)

- Introduction to Seestadt Aspern as part of an exploratory exploration in the urban development area and presentation of the aspern.mobil LAB. Meeting point: OPEN.mobil LAB, Sonnenalle 26, Seestadt Aspern

- Public interim presentation with users in the OPEN.mobil LAB, Sonnenalle 26, Seestsadt Aspern

- Final public presentation and demo for project partners of the aspern.mobil LAB, potential sponsors and users including an informal end.

There are pre-outlined project topics to choose from, as well as the opportunity to protect yourself. Project shoould deal with digital tools, digital methods, applications for mobility research, participatory urban research and end-users.

Possible project topics:

  • Community-Wearable zur Erhebung von Umgebungsinformationen
  • Mixed-Reality-Wege auf der Forschungsmatte mit der Microsoft Hololens
  • Seestadt Aspern Hololens App
  • Verkehrsmittelerkennung per Smartphone App
  • Verkehrsanalysetool
  • eMobility Bewegungsdatenauswertung
  • aspern.mobil LAB Smartphone App
  • Stimmungsbarometer – Echtzeit Umfragetool
  • Community Mapping and Tracking App
  • Mobility and special Usergroups (Design for All)
  • Own topic after consultation

ECTS Breakdown:

  • 24h contact time, feedback sessions and presentations
  • 126h Individual or Groupwork with all steps including Documentation, Preperation and Presentation and final report.

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Wed16:00 - 17:0004.03.2020 - 11.03.2020Seminarraum FAV 01 B (Seminarraum 187/2) Tellioglu PMHCC2
Projekt aus Media and Human Centered Computing 2 - Single appointments
DayDateTimeLocationDescription
Wed04.03.202016:00 - 17:00Seminarraum FAV 01 B (Seminarraum 187/2) Tellioglu PMHCC2
Wed11.03.202016:00 - 17:00Seminarraum FAV 01 B (Seminarraum 187/2) Tellioglu PMHCC2

Examination modalities

    • The produced artefact and its quality 
    • Active participation in the user-centered design process
    • Quality of the documentation, presentations and final report

Course registration

Begin End Deregistration end
17.02.2020 09:00 16.03.2020 09:00

Curricula

Study CodeObligationSemesterPrecon.Info
066 935 Media and Human-Centered Computing Mandatory elective

Literature

No lecture notes are available.

Language

English