188.981 Strategy Game Programming
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2021W, VU, 2.0h, 3.0EC, to be held in blocked form

Properties

  • Semester hours: 2.0
  • Credits: 3.0
  • Type: VU Lecture and Exercise
  • Format: Online

Learning outcomes

After successful completion of the course, students are able to implement and evaluate strategy games with full information. They understand the fundamental approaches of depth search and Monte Carlo tree simulation and are able to choose and implement efficient heurstics for these approaches. In the winter term 2021 we will for the first time touch games with partial information and/or chance as well.

Subject of course

  1. Lecture block: Setting, fundamental algorithms, heuristics, applications, state of research
  2. Lab course: Goals, task, introduction into the programming environment, practical hints

IMPORTANT! Due to the Corona pandemic the lecture will be replaced by a set of videos + a summary written by the students.All details can be found in the TUWEL forum.

Teaching methods

Central topics of the course are modeling and evaluation of strategies in games with defined rules and under full information. The desired understanding is developed interactively in the lecture part and consolidated by a realistic exercise in the practical part of the course.

Mode of examination

Immanent

Additional information

Pedagogic concept

  • Frame of knowledge transfer with lecture block at the beginning an exam at the end of the lecture
  • Exploration of lecture contents in a lab project in groups of 2-3 students
  • Application of state of the art visualization and seminar methods for enabling student participation during the lecture
  • Application of an open forum for knowledge exchange over groups during the lab course

ECTS Breakdown

Description                       ECTS  Hours
---------------------------------------------
Preparation                       0.04    1.0
Lecture                           0.32    8.0
Preparation of the Group Project  0.04    1.0
Group Project Work                2.60   65.0
---------------------------------------------
Total                             3.00   75.0

Lecturers

Institute

Course dates

DayTimeDateLocationDescription
Thu09:00 - 10:0014.10.2021 https://tuwien.zoom.us/j/99350263787 (LIVE)Prelecture Meeting
Course is held blocked

Examination modalities

Students are graded based on their performance in the practical part of the course as well as on their participation in the lecture part.

Course registration

Begin End Deregistration end
17.09.2021 00:00 25.10.2021 16:00 25.10.2021 16:00

Registration modalities

VERY IMPORTANT: Please note that due to the popularity and the limited resources of this course for the successful registration an assessment test on "reinforcement learning" has to be perfomed in the e-learning environment TUWEL under the following address (in German):

https://tuwel.tuwien.ac.at/mod/quiz/view.php?id=661069

Please note that you have to enroll into the TUWEL course first.

Curricula

Literature

No lecture notes are available.

Previous knowledge

  • Good knowledge in software development with Java
  • Fundamental knowledge in the area of artificial intelligence
  • Experience in strategy game playing

Miscellaneous

Language

if required in English