188.369 Virtual and Augmented Reality
This course is in all assigned curricula part of the STEOP.
This course is in at least 1 assigned curriculum part of the STEOP.

2023W, VO, 2.0h, 2.0EC


  • Semester hours: 2.0
  • Credits: 2.0
  • Type: VO Lecture
  • Format: Blended Learning

Learning outcomes

After successful completion of the course, students are able to...

• design, implement and evaluate AR/VR applications with innovative interfaces
• develop state-of-the-art collaborative and distributed virtual and augmented reality
applications with modern 3D input and output devices

Methodical competencies:
• new ways of interaction, new interfaces
• tracking technologies
• display technologies
• distributed VR/AR systems
• basic concepts such as tracking, stereo rendering techniques, distributed graphics,
3D input...
• use of VR/AR technologies in different contexts and its implications

Social Compentencies:

  • Self-organisation, initiative and personal responsibility
  • Increase of individual creativity and innovation potential (curiosity)
  • Problem formulation and problem solving competence
  • Communication and critical ability
  • Reflection on one's own abilities and limits
  • Competence for teamwork and assumption of responsibility in complex projects

Subject of course

  • Virtual Reality and the related areas Augmented Reality, Mixed Reality
  • Application areas and current areas of research (incl. medical applications)
  • 3D graphics hardware
  • VR hardware: Input & Output Devices: Tracking and display technologies, interaction devices
  • VR software: 3D graphics toolkits & standards
  • Techniques for Mixed Reality
  • User interfaces and 3D interaction
  • Psychological aspects (Presence, Immersion, ...)

Teaching methods

In lecture:

Frontal lecture with many examples presented in pictures and videos

In UE:
- Solving programming examples and independent submissions
- Independent processing of tasks (alone or in groups)
- Project work in a team on various tasks (e.g. research, concept development, implementation of sample applications)

Mode of examination


Additional information

The information/instruction lecture about VO + UE will take place on 3.10.2023 at 14:00 (on time!) in the Hlawka HS EI 9, Gusshausstraße 27-29.

The lecture will be held BLOCKED as blended learning - this means a large part of the content is immediately available as videos. The links to the videos are in the TUWEL course.

The lecture is planned in such a way that you can watch and work through the videos in self-study immediately from the start of the lecture.

2 lecture sessions will take place in class, in presence. Please ask any questions about the online content in the two face-to-face lectures as well.

  • Lecture unit "3D Graphics Hardware and Augmented Reality Rendering Challenges" is on 9.10. from 14:00 - 16:00 in Zemanek HS.
  • The lecture session "Evaluations in VR" is the final session of the lecture and will take place on 10/16 from 14-16 in Zemanek HS.

==> To get answers to your questions, explanations and help in the lecture it is necessary to watch the lecture videos. They are also a prerequisite to understand parts of the two attendance VOs.

As you can see the two VO dates are already in the 2nd and 3rd week of October. The exam dates are also already 2 weeks after the last lecture date (VO is blocked) - so it is your own responsibility to work through the videos in the first weeks of the semester.

The two lecture units in presence always start punctually in the Zemanek HS (Favoritenstr. 9 ground floor) and will NOT be recorded.

Lecture slides will be available online on TUWEL.

In Summary:

  • 3.10. 14:00 Preliminary meeting - Hlawka EI 9.
  • Independent study of the videos - the contents are a prerequisite for the two lectures
  • 9.10. 14:00 VO 3D Hardware - Zemanek
  • 16.10. 14:00 VO Evaluations - Zemanek (last lecture)

The lecture offers an overview and insight into the field of Virtual and Augmented Reality and informs about the current state of research. Participants will get a basic knowledge about VR hardware, software and user specific aspects, whose knowledge is important for the understanding of VR applications and current publications.



Course dates

Tue14:00 - 16:0003.10.2023EI 9 Hlawka HS - ETIT Instructions for lecture and exercise ONLY in presence
Mon14:00 - 16:0009.10.2023FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) VR Lecture ONLY in Presence
Mon14:00 - 16:0016.10.2023FAV Hörsaal 3 Zemanek (Seminarraum Zemanek) VR Lecture ONLY in Presence

Examination modalities

The written exam at the end of the lecture contains 6-8 questions with sub-items and is scheduled for 90 minutes.


DayTimeDateRoomMode of examinationApplication timeApplication modeExam
Mon14:00 - 16:0013.05.2024EI 7 Hörsaal - ETIT written05.02.2024 12:00 - 11.05.2024 12:00TISSVR VO Prüfung Sommertermin

Course registration

Begin End Deregistration end
31.08.2023 00:01 04.02.2024 23:59


Study CodeObligationSemesterPrecon.Info
066 515 Automation and Robotic Systems Mandatory elective
066 932 Visual Computing Mandatory elective
066 935 Media and Human-Centered Computing Mandatory
066 936 Medical Informatics Mandatory elective
066 938 Computer Engineering Mandatory elective


Most used literature:

  • D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
    3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
    (3 books available at TU VR group library - just ask)

  • Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
    (available at TU library, 1 Handbook of Virtual Environment Technology at VR group library)
  • Dieter Schmalstieg, Tobias Höllerer, Augmented Reality: Principles and Practice, ISBN 0321883578Addison-Wesley, 2016 (online access available via TU library)

Older Literature (not needed for the lecture, only for interest in special topics):

Virtual & Augmented Reality Introduction - Additional Literature

VR/AR Ongoing Research

  • Feng Zhou, Henry B. L. Duh, Mark Billinghurst
    Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In proceedings of ISMAR 2008, Cambridge, UK, 15--18th of September 2008.
    http://portal.acm.org/citation.cfm?id=1605298.1605333 (available from within TUnet)

User Interfaces & 3D Interaction Introduction

User Interfaces & 3D Interaction Ongoing Research

VR Input Devices Introduction

  • Welch, G. and Foxlin, E.
    Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002

  • E. Foxlin
    Motion Tracking Requirements and Technologies
    In Handbook of Virtual Environment Technology
    , Lawrence Erlbaum Associates, 2002
    (available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)

Collobarative Augmented Reality

Real-time Rendering & Graphics Hardware

Distributed and Parallel Graphics


Previous knowledge

Basic knowledge of computer graphics is good and necessary to be able to follow some of the content.

Accompanying courses