After successful completion of the course, students are able to...
• design, implement and evaluate AR/VR applications with innovative interfaces
• develop state-of-the-art collaborative and distributed virtual and augmented reality
applications with modern 3D input and output devices
Methodical competencies:
• new ways of interaction, new interfaces
• tracking technologies
• display technologies
• distributed VR/AR systems
• basic concepts such as tracking, stereo rendering techniques, distributed graphics,
3D input...
• use of VR/AR technologies in different contexts and its implications
Social Compentencies:
- Self-organisation, initiative and personal responsibility
- Increase of individual creativity and innovation potential (curiosity)
- Problem formulation and problem solving competence
- Communication and critical ability
- Reflection on one's own abilities and limits
- Competence for teamwork and assumption of responsibility in complex projects
In lecture:
Frontal lecture with many examples presented in pictures and videos
In UE:
- Solving programming examples and independent submissions
- Independent processing of tasks (alone or in groups)
- Project work in a team on various tasks (e.g. research, concept development, implementation of sample applications)
The information/instruction lecture about VO + UE will take place on 3.10.2023 at 14:00 (on time!) in the Hlawka HS EI 9, Gusshausstraße 27-29.
The lecture will be held BLOCKED as blended learning - this means a large part of the content is immediately available as videos. The links to the videos are in the TUWEL course.
The lecture is planned in such a way that you can watch and work through the videos in self-study immediately from the start of the lecture.
2 lecture sessions will take place in class, in presence. Please ask any questions about the online content in the two face-to-face lectures as well.
- Lecture unit "3D Graphics Hardware and Augmented Reality Rendering Challenges" is on 9.10. from 14:00 - 16:00 in Zemanek HS.
- The lecture session "Evaluations in VR" is the final session of the lecture and will take place on 10/16 from 14-16 in Zemanek HS.
==> To get answers to your questions, explanations and help in the lecture it is necessary to watch the lecture videos. They are also a prerequisite to understand parts of the two attendance VOs.
As you can see the two VO dates are already in the 2nd and 3rd week of October. The exam dates are also already 2 weeks after the last lecture date (VO is blocked) - so it is your own responsibility to work through the videos in the first weeks of the semester.
The two lecture units in presence always start punctually in the Zemanek HS (Favoritenstr. 9 ground floor) and will NOT be recorded.
Lecture slides will be available online on TUWEL.
In Summary:
- 3.10. 14:00 Preliminary meeting - Hlawka EI 9.
- Independent study of the videos - the contents are a prerequisite for the two lectures
- 9.10. 14:00 VO 3D Hardware - Zemanek
- 16.10. 14:00 VO Evaluations - Zemanek (last lecture)
The lecture offers an overview and insight into the field of Virtual and Augmented Reality and informs about the current state of research. Participants will get a basic knowledge about VR hardware, software and user specific aspects, whose knowledge is important for the understanding of VR applications and current publications.
Most used literature:
-
D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
(3 books available at TU VR group library - just ask)
http://www.3dui.org/
http://www.informit.com/store/product.aspx?isbn=0201758679
- Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
(available at TU library, 1 Handbook of Virtual Environment Technology at VR group library)
- Dieter Schmalstieg, Tobias Höllerer, Augmented Reality: Principles and Practice, ISBN 0321883578, Addison-Wesley, 2016 (online access available via TU library)
Older Literature (not needed for the lecture, only for interest in special topics):
Virtual & Augmented Reality Introduction - Additional Literature
-
Riva, G.
Virtual Reality – an introduction, 2008
http://www.cybertherapy.info/RivaWileyVR.pdf
-
Silva, R. and Oliveira, JC and Giraldi, GA
Introduction to Augmented Reality, 2003, Citeseer
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.63.4105&rep=rep1&type=pdf
-
R. Azuma Y. Baillot, R. Behringer, S. Feiner, S. Julier, B. MacIntyre
Recent Advanced in Augmented Reality. IEEE Computer Graphics and Applications, 2001
http://www.cs.unc.edu/~azuma/cga2001.pdf
-
R. Azuma
A Survey of Augmented Reality. PRESENCE: Teleoperators andVirtual Environments, Vol. 6, No. 4, pp. 355-385, 1997
http://www.cs.unc.edu/~azuma/ARpresence.pdf
VR/AR Ongoing Research
-
Feng Zhou, Henry B. L. Duh, Mark Billinghurst
Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In proceedings of ISMAR 2008, Cambridge, UK, 15--18th of September 2008.
http://portal.acm.org/citation.cfm?id=1605298.1605333 (available from within TUnet)
User Interfaces & 3D Interaction Introduction
-
D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
(3 books available at TU IMS library - just ask)
http://www.3dui.org/
http://www.informit.com/store/product.aspx?isbn=0201758679
-
LaViola, J.J. and Keefe, D.F.
3D spatial interaction: applications for art, design, and science, In ACM SIGGRAPH 2011 Courses
http://dl.acm.org/citation.cfm?id=2037636.2037637&coll=DL&dl=ACM (available from within TUnet)
-
Billinghurst, M. and Kato, H. and Poupyrev, I.,
The MagicBook: a transitional AR interface, Computers & Graphics, 25/5, pp. 745—753, 2001
http://dx.doi.org/10.1016/S0097-8493(01)00117-0 (available from within Tunet)
-
Bowman, Doug A. and Hodges, Larry F.
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments, Graphics, Visualization, and Usability Center, 1999
http://portal.acm.org/citation.cfm?doid=253284.253301 (available from within Tunet)
http://people.cs.vt.edu/~bowman/grab.html
User Interfaces & 3D Interaction Ongoing Research
VR Input Devices Introduction
-
Welch, G. and Foxlin, E.
Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002
http://www.cs.unc.edu/~tracker/media/pdf/cga02_welch_tracking.pdf
-
E. Foxlin
Motion Tracking Requirements and Technologies
In Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
(available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)
Collobarative Augmented Reality
-
Raphael Grasset , Philip Lamb , Mark Billinghurst
Evaluation of Mixed-Space Collaboration, Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality, p.90-99, October 05-08, 2005
http://portal.acm.org/citation.cfm?id=1105186&dl=GUIDE&coll=GUIDE&CFID=97904875&CFTOKEN=10613479 (available from within TUnet)
-
Mark Billinghurst, Hirokazu Kato
Collaborative augmented reality, Communications of the ACM, v.45 n.7, July 2002
http://portal.acm.org/citation.cfm?id=514265&dl=GUIDE&coll=GUIDE&CFID=97625123&CFTOKEN=57823946 (available from within TUnet)
Real-time Rendering & Graphics Hardware
-
Möller , T., Haynes, E., Peters, A.
Real Time Rendering, ISBN 1-56881-101-2,
http://www.realtimerendering.com & available at TU library
-
Cohen-Or, D. , Chrysanthou, Y., Silva, C., Durand, F.
A Survey of Visibility for Walkthrough Applications. IEEE Transactions on Visualization and Computer Graphics 2003.
http://people.csail.mit.edu/fredo/PUBLI/surveyTVCG.pdf
Distributed and Parallel Graphics