After successful completion of the course, students are able to...
• design, implement and evaluate AR/VR applications with innovative interfaces
• develop state-of-the-art collaborative and distributed virtual and augmented reality
applications with modern 3D input and output devices
Methodical competencies:
• new ways of interaction, new interfaces
• tracking technologies
• display technologies
• distributed VR/AR systems
• basic concepts such as tracking, stereo rendering techniques, distributed graphics,
3D input...
• use of VR/AR technologies in different contexts and its implications
Social Compentencies:
- Self-organisation, initiative and personal responsibility
- Increase of individual creativity and innovation potential (curiosity)
- Problem formulation and problem solving competence
- Communication and critical ability
- Reflection on one's own abilities and limits
- Competence for teamwork and assumption of responsibility in complex projects
In lecture:
Frontal lecture with many examples presented in pictures and videos
In UE:
- Solving programming examples and independent submissions
- Independent processing of tasks (alone or in groups)
- Project work in a team on various tasks (e.g. research, concept development, implementation of sample applications)
LVA preliminary meeting (VO + UE) on 1.10.2021 at 11:00 to approx. 12:30 ONLINE at
https://tuwien.zoom.us/j/8143562168?pwd=N2dQU2NyQnNQczZLY0U0NnZ6ZUVvQT09
The lecture will be provided online in form of videos in TUWEL. The lecture can be started any time - also before October. The preliminary online meeting gives a chance to meet and will provide an overview over the topics of the lecture. Specifically details about the VR UE lab exercise will be given.
The lecture in WS 2021/22 will again be BLOCKED, which means in this case that all lecture videos will be accessible at once and the first exam is already on October 20th - in presence!
Preliminary meeting on 1.10. 11:00 (punctual!)
Questions can be asked any time in the TUWEL Forum and will be answered at the LIVE online meetings.
The live hours for asking questions will be at
7.10. at 17:00
13.10. at 17:00
19.10. at 16:00
All live questions will be in the same Zoom room
https://tuwien.zoom.us/j/8143562168?pwd=N2dQU2NyQnNQczZLY0U0NnZ6ZUVvQT09
The lecture offers an overview and insight into the field of Virtual and Augmented Reality and informs about the current state of research. Participants will get a basic knowledge about VR hardware, software and user specific aspects, whose knowledge is important for the understanding of VR applications and current publications.
Videos are uploaded in Full HD and can be streamed in Full HD (1080p). However, the TU PeerTube server has problems streaming fast scenes in Full HD. In that case, switch to 720p. That should work without problems.
Most used literature:
-
D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
(3 books available at TU VR group library - just ask)
http://www.3dui.org/
http://www.informit.com/store/product.aspx?isbn=0201758679
- Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
(available at TU library, 1 Handbook of Virtual Environment Technology at VR group library)
Older Literature (not needed for the lecture, only for interest in special topics):
Virtual & Augmented Reality Introduction - Additional Literature
-
Riva, G.
Virtual Reality – an introduction, 2008
http://www.cybertherapy.info/RivaWileyVR.pdf
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Silva, R. and Oliveira, JC and Giraldi, GA
Introduction to Augmented Reality, 2003, Citeseer
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.63.4105&rep=rep1&type=pdf
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R. Azuma Y. Baillot, R. Behringer, S. Feiner, S. Julier, B. MacIntyre
Recent Advanced in Augmented Reality. IEEE Computer Graphics and Applications, 2001
http://www.cs.unc.edu/~azuma/cga2001.pdf
-
R. Azuma
A Survey of Augmented Reality. PRESENCE: Teleoperators andVirtual Environments, Vol. 6, No. 4, pp. 355-385, 1997
http://www.cs.unc.edu/~azuma/ARpresence.pdf
VR/AR Ongoing Research
-
Feng Zhou, Henry B. L. Duh, Mark Billinghurst
Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In proceedings of ISMAR 2008, Cambridge, UK, 15--18th of September 2008.
http://portal.acm.org/citation.cfm?id=1605298.1605333 (available from within TUnet)
User Interfaces & 3D Interaction Introduction
-
D. Bowman, E. Kruijff, J. LaViola, I. Poupyrev
3D User Interfaces - Theory and Practice, ISBN 0-201-75867-9, Addison-Wesley, 2004
(3 books available at TU IMS library - just ask)
http://www.3dui.org/
http://www.informit.com/store/product.aspx?isbn=0201758679
-
LaViola, J.J. and Keefe, D.F.
3D spatial interaction: applications for art, design, and science, In ACM SIGGRAPH 2011 Courses
http://dl.acm.org/citation.cfm?id=2037636.2037637&coll=DL&dl=ACM (available from within TUnet)
-
Billinghurst, M. and Kato, H. and Poupyrev, I.,
The MagicBook: a transitional AR interface, Computers & Graphics, 25/5, pp. 745—753, 2001
http://dx.doi.org/10.1016/S0097-8493(01)00117-0 (available from within Tunet)
-
Bowman, Doug A. and Hodges, Larry F.
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments, Graphics, Visualization, and Usability Center, 1999
http://portal.acm.org/citation.cfm?doid=253284.253301 (available from within Tunet)
http://people.cs.vt.edu/~bowman/grab.html
User Interfaces & 3D Interaction Ongoing Research
VR Input Devices Introduction
-
Welch, G. and Foxlin, E.
Motion Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002
http://www.cs.unc.edu/~tracker/media/pdf/cga02_welch_tracking.pdf
-
E. Foxlin
Motion Tracking Requirements and Technologies
In Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, 2002
(available at TU library, 1 Handbook of Virtual Environment Technology at IMS library)
Collobarative Augmented Reality
-
Raphael Grasset , Philip Lamb , Mark Billinghurst
Evaluation of Mixed-Space Collaboration, Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality, p.90-99, October 05-08, 2005
http://portal.acm.org/citation.cfm?id=1105186&dl=GUIDE&coll=GUIDE&CFID=97904875&CFTOKEN=10613479 (available from within TUnet)
-
Mark Billinghurst, Hirokazu Kato
Collaborative augmented reality, Communications of the ACM, v.45 n.7, July 2002
http://portal.acm.org/citation.cfm?id=514265&dl=GUIDE&coll=GUIDE&CFID=97625123&CFTOKEN=57823946 (available from within TUnet)
Real-time Rendering & Graphics Hardware
-
Möller , T., Haynes, E., Peters, A.
Real Time Rendering, ISBN 1-56881-101-2,
http://www.realtimerendering.com & available at TU library
-
Cohen-Or, D. , Chrysanthou, Y., Silva, C., Durand, F.
A Survey of Visibility for Walkthrough Applications. IEEE Transactions on Visualization and Computer Graphics 2003.
http://people.csail.mit.edu/fredo/PUBLI/surveyTVCG.pdf
Distributed and Parallel Graphics