After successful completion of the course, students are able to...
… understand and apply design methods and elements of the game design and theming for solving real-world problems.… be able to absorb theoretical knowledge in the field of game studies and game design research… transfer this knowledge into the practice of gameful design
The course deals with current topics of Gameful designs. Theoretical backgrounds in the fields of serious games, the gamification and game-based learning to be learned and reflected in the context of the practical application of methods of game design (eg explorative design, prototyping, Modding & Rapid Game Development).
The work in this module relies on a number of sequential project work. In the context of specific problems selected methods and strategies of Gameful be developed, deepened and applied designs in small group work. The quality is backed by a limited number of participants.
this course will be held in cooperation with pedagogic science at uni wien.
ECTS breakdown
6 ECTS = 150h
kick-off, intro: 2h6 workshops á 6h (every other week) = 36hproject work between workshops: 15-20h * 6 = 112h
note: this course is held in cooperation with paedagogical science at uni wien. the location of classes is alternating between tu wien and uni wien.
evaluation is based on the quality of student's handed-in work at the end of the semester as well as the engagement and initiative during the semester