After successful completion of the course, students are able to use a higher programming language, work with a hardware-oriented graphics API (OpenGL or DirectX) including the respective shading language (GLSL, HLSL), as well as employ computer graphics in actual application domains.
6 ECTS = 150h
Introduction: 0,5h
Game events: 12h
Feedback-dates: 4h
0. assignmentl: 9h
1. assignment: 57h
2. assignment: 67,5h
Basic knowledge of computer graphics, especially the viewing pipeline, as taught in "Introduction ot Visual Computing"